I tackle the prototyping of products or product interfaces as an intersectional task, a crossing between technicalities reflected in patterns, operations and languages, and a visual education on interactivity that connects you with a user.
In order to focus on that connection, and the evolution of that relationship, having a simple or complex design system (or at least, a set of patterns, guidelines, and principles) and a workflow to suport your prototyping operations is essential.
A (hopefully) clear why these are needed, can be seen here ︎︎︎:
Some projects (opens prototypes)
Next: Flaconi UX strategy ︎︎︎