Prototyping
I tackle the prototyping of products or product interfaces as an intersectional task, a crossing between technicalities reflected in patterns, operations and languages, and a visual education on interactivity that connects you with a user.
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In order to focus on that connection, and the evolution of that relationship, having a simple or complex design system (or at least, a set of patterns, guidelines, and principles) and a workflow to suport your prototyping operations is essential.
A (hopefully) clear why these are needed, can be seen here ︎︎︎:
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Some projects (opens prototypes)